Hello, here is a #terrain I created and modeled in #UnrealEngine and #Gaea . #3dArtist #TechnicalArtist
#Surfacing and #Texturing done in #Photoshop and #UnrealEngine5 using an #AutoLandscape #material I built. Also, using a #Flowmap generated from Gaea to act as a mask to layer in different materials to help with ground breakup. Reducing the look of your Exterior Environment looking tiled. This in combination with CellBombing. (Texture bombing is a procedural technique that places small images at irregular intervals to help reduce such pattern artifacts.)
Using Unreal Engine 5.3, I am absolutely blown away with how much the software improves with each new update. Excited to add more detail to this, such as populating it with foliage, trees, rocks, and water. As well as creating new environments and worlds.